We are always striving to help players learn and understand our games. We will update these FAQ entries as things come to our attention that we feel need additional clarification. If there is a full new version of the rules, we will post it as a link to a downloadable PDF inside the FAQ for the corresponding title.
If you have a rules question on any of our games, please email us via Rules@PlayTMG.com
- After collecting a 2nd place reward, keep track of how many you've earned on paper, and return the tokens to the pile of unused ones. If there ever aren't enough 2nd place tokens to fill the available tiles, use random coin and veto tokens as needed to fill them in. There is not intended to be a limit on the number of available coin and veto tokens, so if you run out during the course of a game, use a suitable substitute.
- When playing with the wards part of the expansion, resolve 1 ward at a time, in current player turn order. In each ward, resolve guilds in the normal top-left to bottom-right order as in the base game.
The rules in the box differ slightly from the original rules. In those, you gain a Milke token when you score a card rather than when you play a card. Both methods work, so feel free to use whichever one you prefer.
The rulebook fails to mention a tiebreak rule. For players unhappy rejoicing in a shared victory, we recommend the following:
In case of a tie, the tied player earlier in turn order wins.
Due to an oversight, the rulebook is missing the following information:
- When all of the mine spaces on an island are full, a miner unloading on that island may become an explorer or a colonist instead.
- When the exploration track on an island is full, an explorer unloading on that island may become a miner or a colonist instead.
Copies of New Beginnings came with the appropriate components, as well as two black cubes. Those were included by mistake, and can be disregarded. Owners of the first and 2nd edition of Homesteaders may opt to use the cubes as bid and railroad markers in lieu of the boot and engine tokens provided with the expansion -- they aren't the same color as the Homestead tile, but they are the same size and shape as the markers in the 1st and 2nd edition of the base game.
Also, the rulebook fails to mention that the resource tokens included in the expansion are much larger than those in the original game. That is not a mistake -- they are intended to represent multiple units of that resource (we recommend 3 or 5, so long as everyone is on the same page, it doesn't matter how many units they represent).
You may have found that some cards have a scroll icon in the corner, and yo may have noticed that the scroll is not explained in the rules.
An updated rulebook is available here.
The update describes the scrolls as an advanced variant -- you may discard a card with a scroll on it from your display in order to veto a card draw on your turn. If you do, ignore the veto'ed card and draw a new one. You may not change your mind and keep the veto'ed card, but if you have more scrolls, you can continue to veto cards.